
THE D-DAY STORY
PORTSMOUTH
2018
The D-Day Story museum tells the story of D-Day and the Battle of Normandy, and holds over 10,000 items and objects. The museum opened in 2018, and I developed the five interactives that are part of the experience.
In 'Allied Deception', visitors are presented with a range of quirky factoids about D-Day, each one a short animated sequence. Visitors have to decide whether each one is fact or fiction.
'Hobarts Funnies' brings to life the unusual tanks developed by Sir Percy Cleghorn Stanley Hobart. Visitors are presented with a series of problems or scenarios that need to be overcome (such as getting vehicles across a river), and they have to choose which tank, or 'Hobarts Funny' would be best suited to the task. Visitors can play through the scenarios on their own, or against a second player.
In 'The Experience of Battle' visitors lead a group of soldiers through Normandy. Played through a series of chapters and stages, a variety of different obstacles and enemy vehicles and troops are encountered along the way. Visitors choose how to deal with each threat, and see if they can make it all the way to the end.
'Overlord Embroidery' lets visitors explore archive videos and modern day video interviews with the key people involved in the creation of the Overlord Embroidery. This is an 83m long hand-stitched artwork that tells the story of D-Day and the Battle of Normandy, and took over five years to make, being completed in 1974. The video content is presented in a pinterest-style animated menu, and is arranged into five themes that can be filtered by visitors.
'Legacy Stories' is installed on three separate touch screens, each with it's own theme and content. The interactive contains short video interviews with D-Day veterans, talking about subjects such as coming home and the effects of losing friends. Each installation contains nine videos, and these are presented as a menu of framed photos. When a photo is selected the video interview plays on-screen. In front of each installation is a wall with an identical layout of real framed photos. When a video interview plays on-screen, the related photo on the wall is illuminated via a back light. This is controlled from the interactive using DMX lighting control.
Credits
Simon Kendrew: Software development
AY-PE: UI design, installation photos.
Developed while employed as Senior Software Developer at AY-PE.




















